With Kenichi Suzumura, Mamoru Miyano, Hiroshi Kamiya, Houko Kuwashima. Judgment fighters don’t have even half the abilities of their counterparts in the average 3D fighter, and quite a few of each character’s moves are going to be hilariously imbalanced in some way. Castlevania: Judgment for the Nintendo Wii is a fighting game that doesn’t pull any punches but isn’t able to land them well either. Castlevania Judgment Review To its credit, Castlevania Judgment has high ambitions. The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk. Survival mode proves to be too repetitive with its fight-until-you-die mentality, and Arcade mode is just a series of battles with a time ticker. Castlevania Judgement is the first fighting style Castlevania game ever to be made. So the Castle mode is left to carry the weight. Complicating things further are item caches and opponents that obscure the already problematic perspective, so it's nearly impossible to keep tabs on the action. Within the fighting genre, Castlevania Judgment's"free-running" style of gameplay is most comparable to the likes of the Power Stoneor Bushido Bladeseries. Awkward camera angles and clutter are not conducive to having fun. A huge rift in the space time continuum has occurred, and a man named Aeon is seeking a warrior who is worthy enough to help him defeat the monster known as the Time Reaper. But what is also happening is that Vampire Hunters and other … If the site's content is still active, you can click on the rating the site awarded the game to open the review in a new tab or window, or click the name of the site to see a selection of other reviews from that outlet. There are many different modes to choose from such as Story, Versus, Arcade, Survival, and Castle. Castlevania Judgment really isn't half as bad as everyone says it is. ALL RIGHTS RESERVED. Uniting weapons-based combat and big-chested babes reaks of Soul Calibur, while the gameplay is reminiscent of Power Stone at times. Judgment's influences are obvious from the start. Mitch Dyer Trevor Belmont (ラルフ・ベルモンド, Rarufu Berumondo?, Ralph Belmondo) is a playable character in Castlevania Judgment.. Even the menus and prefight banter between armor-clad characters feel familiar. Castlevania: Judgment Reviews Around the Internet Below are links to Castlevania: Judgment reviews we found on external sites. The first thing to do is to throw out the Wiimote waggle controls (which just don't feel naturally accessible at all) and just use the Classic or Gamecube controller. Castlevania Judgment brings together the many generations of heroic vampire hunters, including the fearsome Belmont clan, as well as Dracula's most formidable allies, and pits them against one another in the first Castlevania fighting game ever created! If you decide to play through everyone's campaign, you'll find yourself struggling with these underpowered wimps who continually lose to superior enemies. The tutorial even goes so far as to point out that there's only one set of attacks for each character, so fights are rarely exciting. Not all of the criticism levied at the game was bad, however. Castlevania Judgment is the first Castlevania title in the fighting game genre. They look out of place among the pretty, more realistic environments. Despite all of its flaws, Judgment has one of the best soundtracks in the entire series. If you'll do that, you won't have to fight against the waggle controls and the game is far more enjoyable. This is particularly onerous when you consider that mapping an attack to the A button could have decreased the amount of spastic waggling you'll have to endure. Judgment ditches the traditional concept of pitting balanced brawlers against each other in favor of overpowering fan favorites like Alucard, Maria Renard, and Simon Belmont. Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii™. Using throwing knives, hungry bats, and other Castlevania-themed goodies isn't very useful, though. The only variety stems from tapping the A or B button to modify your standard combo, dealing more damage at the cost of vulnerability. The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in. To its credit, Castlevania Judgment has high ambitions. 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Your Score 0 Summary: Developed by legendary Castlevania series producer Koji "Iga" Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. If you opt to avoid using them, however, the A button loses its functionality. Fights otherwise boil down to one-round bouts wherein the better character--not player--wins the match. Sadly, the community is totally barren as of this writing. On top of that, the poorly rendered anime-influenced art suffers from jagged edges and crummy, single-color textures. Your gestures don't really resemble the onscreen action, and the painfully unresponsive controls involve a lot of wildly waggling your Wii Remote. It's a mash-up title (taking various heroes and villains from the whole series) and a fighting game (a weird hybrid of Power Stone and Smash Bros. ), and a compendium of all things Castlevania : If you're just looking to fight, Judgment is full of game modes. Castlevania Judgment Review This flimsy, pathetic fighter gives Castlevania (and evil monsters in general) a bad name. Castlevania Judgment brings together the many generations of heroic vampire hunters, including the fearsome Belmont clan, as well as Draculas … But because it ditches deep combos, strategic fighting, and a balanced cast of characters, Judgment isn't the solid fighter it could have been. As if things couldn't get any worse, each arena is riddled with bothersome traps that interrupt the flow of the fast-paced fights: poison pits, lava lakes, laser beams, springing spikes, kraken tentacles, and oscillating axes don't benefit the battleground in any capacity. What you're left with is a mishmash of dull gameplay made up of disparate bits and pieces of various games, strung together with tragically applied motion-controlled attacks. Similar to Soul Calibur II's Conquest game variant, you'll fend off hordes of minor enemies like monsters and zombies (as well as the occasional giant boss character) in a series of challenges as you unlock new gear to equip. A fight in Castlevania Judgment. New fighters are unlocked by completing each of the thinly laid-out storylines, but your efforts feel wasted since each awarded brawler feels weaker and slower than the last. Castlevania Judgement is a first in many: it's the first Castlevania beat'em up. Castlevania Judgment is the first fighting game on the Wii that I've played that allows you to save the name and ID of a stranger that you've met in a random battle. The stages look cool, but the characters are less impressive. Unfortunately, one worthwhile mode and new equipment can't save Castlevania Judgment from its mountainous pile of problems. Although there is the normal lag and occasional framerate drop that occurs in fast-paced online games, the matchmaking system is quite speedy, and you are able to keep track of online friends and rivals through a liberal roster system. On top of the expected Story mode and local multiplayer, online fighting adds longevity for anyone determined enough to stick out the frustrations of finding an opponent. Castlevania Judgment Review - PAGE 1 Leo Chan - Sunday, January 4th, 2009 Like Share. The Order of Ecclesia Strategy Guide first confirmed his in-game appearance. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. This risk-vs.-reward choice is the sole technical aspect of the game. This is annoying if you want to open up the entire roster, which takes more than 12 career completions. It's a strange misstep for the beloved series, one that Konami hopefully learns from." Directed by A.S. Minakata, Masaru Matsumoto, Yuta Kobayashi. The unforgivable flaws drain nearly every ounce of enjoyment from the fighter, and whatever aspiration it had falls flat on its face. As the last even vaguely canonical entry in the main Castlevania series, Castlevania: Judgment is an interesting title. Nothing hurts more than seeing your favorite characters reduced from menacing vampire hunters to a pack of blithering idiots. All of the different characters have taken on a highly gothic edge, complete with sunken eyes, spiky hair, and heavy clothing. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. Rather than cloning a classic one-vs.one brawler and shoehorning Castlevania characters into it, Judgment fuses multiple fighting game philosophies in an effort to separate itself from its side-scrolling heritage. He wears lots of leather, much like Simon Belmont; however, Trevor's outfit isn't colored, his hair has been cut shorter than Simon's, and he now wears an eyepatch over his left eye. Castlevania Judgment is a lot better than it should be given its brief time in development and small budget, but still not half as good as it could have been. Thanks to the injection of some good ideas and heaping piles of love for the series, Judgment does justice to the Castlevania … The whole cast sports horrible costume redesigns featuring plenty of belts, chains and pointy armor that make characters like Simon, Sypha, Eric and Maria wholly unrecognizable. More often they're the cause of reproducible glitches wherein AI fighters remain frozen in the trap until their health depletes to zero. The poor execution on such a high-potential premise will frustrate you from your very first fight until the moment you throw in the towel. With 3D environments rendered on … The character designs and artwork for the game were done … The vastly altered look of the different characters is definitely off-putting to longtime Castlevania fans, and it starts the whole Castlevania Judgment experience off on the wrong foot. One of the most positive reviews was given by IGN, which awarded the game with a scor… The Beginning, Vampire Killer, and Bloody Tears have some particularly impressive remixes. Castlevania: Judgment (Wii) review by Jason Venter. Find helpful customer reviews and review ratings for Castlevania Judgment at Amazon.com. Regardless of which direction you swing your controller in or how quickly you swing it, your character's combo never changes from the standard set of sword swings and whip lashes, so there's very little in the way of dynamic combat. long-running Castlevaniaseries. The battle between good and evil continues with Castlevania Judgment, the first Castlevania title for the Wii. on December 9, 2008 at 6:09PM PST. Wii Fanboy Review: Castlevania Judgment. Instead of remaining stationary while the one-on-one fight plays out, it zooms out as you approach the front of the screen and tunnels inward as you retreat. I found it to be a fun, addictive little game. It's also the first time old friends of the Belmont clan meet together in a full 3D environment.Galamoth pursues to change the course of fate by resurrecting a 10,000 year old demon, Time Reaper, to destroy Dracula. For example, an immature obsession with gigantic breasts sparks a number of Maria's jealousy-fueled fights. Yes the game is far too easy for my liking, but the graphics in 480i rival some of the high def games I have played in 1080i/p for the Xbox and PS3. Castlevania: Judgment is definitely a game that has polarized fans. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Simply flicking the analog stick lets you easily evade the ranged attacks, which don't deal significant damage to begin with. But even poor characters and story take a backseat to Judgment's insufferable camera. Castlevania Judgment was by and large given negative reviews. It's addictive to earn goofy items like top hats and sunglasses, since the approach is so dissimilar to that of the two-man bouts, and a tolerable new camera angle makes for fun God of War-like arena battles. To make matters worse, the storytelling is downright maddening. GameSpot may get a commission from retail offers. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. Alternatively, you can plug in your Gamecube or Classic controller to alleviate the woes of the clunky gesture-based combat in exchange for equally awkward button mashing.Regardless of which controller you use, you'll still be stuck with bland brawling. PS5 And Xbox Series Restock This Thursday. PS5, Xbox Series X Bundles Available At GameStop On Thursday, PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restock Updates: Check Inventory At GameStop, Amazon, Best Buy, Microsoft, And More, By Meanwhile, third-rate characters like Eric Lecarde, Cornell, and the Golem are cripplingly weak and easily disposed of by the faster and stronger collective of famous faces. The long-running Castlevania series comes to the Wii as a 3D fighter with Castlevania Judgment. 1up.com gave the game a D-, ending the review with the quote, "As a fighter, Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. More than a few times while playing Castlevania: Judgment, I … Castlevania Judgment for the Wii was released in 2008 to less than stellar reviews. About The Game. Each character has a quirk, but it's never interesting or suitable. Once you and your opponent put up your dukes, you're free to roam around the 3D arenas and scour for ranged weapon pickups stashed in breakable boxes. Why would someone bother mastering the art of knocking someone into the air, canceling out of a ground-based combo to follow-up with an air attack and then come down with a crushing to finish things off when just waving the Wii Remote around in circles while holding the 'B' button proves equally effective? 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