At the top of this area, head left into the next room. This is a $2,000 bag. The main thing of interest in this particular room is the $2,000 bag on a solitary corridor protected by many Needles at the left side of the room. Wait, maybe Death wasn't the hardest boss. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new … The only way to escape from this evil fate is … Fairly annoying, but easy to avoid. With that in hand, swim back to the surface after heading back left, fighting off the Needles and Fish Heads once more. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. Castlevania Aria Of Sorrow Episode 24: Boss-Balore - YouTube 3000: Chaotic Realm: Chaos (2nd form) Deadly Core with a Snake ally. Yoko is hurt, but not dead. First, go up, where you can again go left or right. Kill any enemy you do come across as you go right, and ignore those gray figures walking around - they are simply background imagery. This is how I personally took care of Legion. Equip the Buer soul and have that turned on. Irish mythology won by 54 (52) of 160 (33.75%) Balmung (10) (17) Get Balmung sword . In this next long corridor, there isn't a whole lot of enemy resistance. To get there, from wherever you are, warp to the warp room that's in the castle's Inner Quarters. Grab the orb to heal yourself (and go back to the save room if you so desire, to save your game), and then go right from the boss lair into the next room. Kill the various familiar enemies as you go, and once at the top, go left into the next room. With that in hand, head back left to the large previous room. Hack - Castlevania: Aria of Sorrow: Genre: Action-adventure (Metroidvania) First released: 31 March 2019: Achievements There are 64 achievements worth 480 (873) points. The ball itself isn't too much of a challenge. Here, you can go left or right. Then go right into the next large room. It makes no difference if they are or aren't except for one thing - if they aren't, you can jump on top of them and in this way completely avoid fighting them. CES 2021 Highlights: The Biggest Announcements From The Show, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, The Best PlayStation Deals for January 2021, Things Ghost of Tsushima Doesn't Tell You. Go left, fighting the same Ukobacks, Dryads and Poison Worms we fought earlier, then go left again, back to the Arc Demon room. In this room is a sword waiting for you, the Osafune. Fight off the various enemies here and get to the bottom of the room, where you can go through the floor to the room below. You'll also fight the now-common Ukobacks as well. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. He's worth 1,000 experience points per kill, so feel free to level up here by leaving the room, coming back, killing the Big Golem, and repeating this as often as necessary. 1.) Once that's gotten, go back left to the previous room, and fall all the way down the room, and through the floor back to the previous area. Weak but has good distance. In this room, carefully jump into this room, and let the spikes in front of you fall. You can now go back right to the previous room, fighting the Tritons, Fish Heads and Dead Crusaders we earlier battled, and go back through the right door in that room to the next area. Make sure to explore the entire room to add it all to your map, then go left into the next room. Selecting 1967 brings up a menu, which allows for testing objects and enemies. Check back for more Castlevania: Aria of Sorrow cheats to be posted. In Portrait Of Ruin, Balore appears in the Nest of Evil as the first boss. These quickly fly to the center of the room as soon as they notice his presence, coalescing into another, more powerful creature: the Giant Bat. Once he's slain, go left into the adjacent room. In here, head left, killing the Witch and going left into the next room. This wall make two fireballs constantly rotate you. A giant imprisoned in the depths of the castle from times long forgotten. Noted as "a demon with a fear-inducing gaze", Balore is a fearsome enemy. With that in hand, go back down to the previous room, the big room. As you head left down this dead-end corridor, you'll fight a few Werejaguars. I recommend not equipping it. To your left at the top is a save room if you need it. Before touching the boat, follow the corridor ahead of it, and go down and to the left. At the top of the room, you'll find a door going right into the next room. Once the Legion is defeated, you'll get a hell of a lot of experience points and a heal orb. Go through the door on the bottom right this time, to a new corridor. Obtain Leviathan in room with flesh golem before Balore fight . Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. Here, drop through the floor to the room below, then go right into the adjacent corridor. This time, take the door on the bottom left of this large room. Down here, head left. I planned on having it for Balore, and wound up hitting 15 on the last enemy I killed before him. This is our next objective. Slay the three foes and go right into the next room. The first door on your right below the one we entered this area with is a save room, one which we've been to before. Origins If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. https://deathbattlefanon.fandom.com/wiki/Dracula_(Castlevania) Then, a hand comes from the background and crushes the bat, and the boss fight begins. As you head right through this corridor, you'll run into two new enemies for you to fight. Balore is a boss in the Castlevania series. Now, you can slash at him, throw knives (or whatever) and have these fireballs constantly smashing into the Legion body, which is essentially made of five parts. Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it. With that in hand, we can go on and explore other areas of the castle. When you come to a room at your right (and you can still go upwards further), quickly swing right. Go left, killing the Needles in your way, and into the next room there. Here, climb up to the top of this vertical corridor, killing Valkyries, Curlies, Imps and a Nemesis as you go. When you enter the boss chamber, Konami makes you cleverly think you're fighting a Vampire Bat. There's a lot enemy resistance in here in the form of Tritons, as well as two new enemies we've yet to encounter - Dragon Pillar-like enemies that function underwater (called Fish Heads) and Skeleton Knight-like enemies with shields (called Dead Crusaders). When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. Equip it if you so desire. Balore is first seen in the tail end of the opening sequence of the game, where he emerges from underneath the ground shortly after Dario Bossi's counterattack on Soma Cruz (with Balore presumably having been summoned by Celia Fortner as backup). Work your way further down this corridor. … Demon Then go left into the next room. When the foes are all slain, go right into the next room. ". Go right and fall further underwater, avoiding or killing the Needles as you go. ... also if anyone is looking for basically a harder set for this game try out Aria of Sorrow Alter: 2 Jan 18:55 2021 : Platinado! This is the room with the land boat. Part of the Underground Reservoir we've been through already, but we'll now be able to explore it in its entirety. To fight him, Soma must attack his left eye while looking out for Balore's fists. Drop down to the very bottom of this corridor, and fall through the floor to the corridor below. Castlevania Wiki is a FANDOM Games Community. Here, kill the Witches and go right to the door. Let the fireballs smash into him when you can as well. Once back up, swing a quick right into a new corridor. Here, go left, but don't leave the room. You'll be, quite literally, in an elevator shaft. The first thing we want to do in this room is go to the door in the northwest corner of the large room we're currently in. This room is large, but nothing we haven't seen, so it doesn't merit more of a walkthrough for it. The Arena is a location in Castlevania: Aria of Sorrow. 2.) The bodies on the outside are in four segments, and the circle in the middle, the life-blood of the foe, is in the center, guarded by the bodies. He has a hell of a lot of hit points, but it's nothing you can't handle. In this very large room, you'll be faced with many obstacles and familiar enemies in an attempt to get to the only way out of the room - the doorway into the adjacent room in the northeast corner. Balore's soul provides him with the Balore Punch ability, an extremely powerful punch attack, whilst the Giant Bat's soul grants him the ability to transform into a bat and fly. 1967. With the power of the soul of the Giant Bat, fly around this room. Its dramatic appearance doesn't last long, however, as a giant hand suddenly comes out and crushes it instantly in a rain of blood, while a dreadful chuckle can be heard in the background. Then, go back left to the previous room, re-kill the Fish Heads and Needles, and go back right into the previous room where we found Yoko and Graham. Then, go back left to the previous vertical corridor. Once you get to the end, go right into the adjacent room. Go through this door to enter a save room, where you can save your game and heal up. This is a warp room, and it's now open to us to use. Both games follow a high school student, Soma Cruz, who has strange and dangerous magical powers. Go up to the top of this room, where you can go left or you can go right. Equip it (it's quite strong), then avoid the spikes again, and go back to the previous room. Winged Skeleton MP: 23/use The first soul you get, you throw a spear at a low arc. For now, we'll go left into the adjacent room. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. Kill all of these foes off one by one as you slowly climb up this room. Then, go back left to the previous room, where you'll need to face off with the Medusa Heads, Erinys and the Arc Demon once more. Boss - Balore This guy looks like some giant dwarf of some sort. When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. Deep in the Underground Reservoir, there's a large room with a humongous flowing waterfall on the right side of the room. Leave this room through the left door as well, into yet another previous room. We're done in this area for now. I'll give you rough instructions to explore areas of the castle now open because of the Giant Bat soul. When you finally get to the end of this corridor, you'll come to a ball and chain hanging from the ceiling. Go downward, and when you can go left under the save room, do so, killing Durgas on your way down. This corresponds with your Game Boy Advance's D-Pad, in which you have to press in the direction the orb appears to move on to the next one. Here, you'll meet up with Yoko Belnades and and Graham Jones. Slay the pesky enemies once more, and go left again, then left once more, and then left again to the room where we fought Legion. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. Climb up this long vertical corridor, killing or avoiding the familiar enemies you will undoubtedly come across. Jump over the gap in which we just came up here in, and fight the Beam Skeleton, as well as another new enemy called a Skull Millione. Go left again and save your game and heal in the save room. Balore. Like all the Castlevania RPGs, Aria of Sorrow is very open-ended, but items need to be found in a certain order to proceed (Except for Julius, who can proceed in whatever order he wants, since he begins with all abilities initially). You'll fight Mermen and Disc Armors along the way. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. At the top of this place, head left into the next room. Full view of Castlevania: Aria of Sorrow - Balore. This room is very large. The rotten side of his face can be seen when he screams and fires his eye beam, or when he is killed and disintegrates. At the very top of the room, jump through the ceiling and up to the next area of the Arena. Go right and don't fall through the gap, but instead jump over it and go through the door in the northeast corner of the room this time, to the adjacent corridor. Head left some more, and into a new corridor. Feel free to equip it (although it is elemental, so you might want to think twice about that). Graham. Be weary of the bodies that come from the Legion, who constantly walk around. One of each is waiting for you in this corridor. Balore enters the scene, only peeking his face and arms into the room, unable to enter due to his colossal size. Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. When the coast is clear, go towards the sword at the other end of the room. Once that's done, don't go right into the next room until you explore the rest of the room above that. Balore is a demon most renown for its fear-inducing gaze. Fight the Killer Mantle, Werejaguar and pair of Red Minotaurs once more, and then go right again into the vertical corridor. Instead, go down into the water below. Go left through this next vacant room, and then left again to a vertical corridor with stained-glass windows in the background. Balore is an extremely tough opponent for the Lubicant method, and still tough for the HeadHunter method. Go right through this next corridor, killing Valkyries and Persephones as you go, and go right into the next room. When the bodies finally shed, the ball in the center starts to bounce around and do its own thing. DESCRIPTION: this is a run of aria of sorrow's boss rush mode as soma "it expired three years ago" cruz, timing in at 1:21:38. in the course of making this run, i found out several interesting things about how the game works. When that's gotten, head left back to the large room we accessed by use of the Giant Bat soul. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. There's no real need to warp anywhere at all right now, but we've at least added this to our map for now. ///// 8.Balore Weakness:None Tolerance:None Experience:16000 Description:Demon with a fear inducing gaze. Then, go right, leaving the save room, and climb up to the room above. In the elevator room, ride back to the top and go back to the save room, for yet another save and heal session. Defeating Balore rewards Soma with his and the Giant Bat's souls. These foes shoot out apples that, if they land on you, will leach your health. Once back in this room, kill the Slimes and Mandragora, and go left again into the next room. It's not in water and doesn't move on its own. With this in hand, head back left to the Ripper corridor. He can take a hell of a lot of damage, so practice patience. Additionally, you'll have to face off with an Arc Demon at the end of this corridor. Get some hits on it and it will be destroyed. It's a small segment. Manticore is used in 2 ways: One is simply travel through long rooms. Headhunter: He'll take 7 Axes to take out. Go through the corridor, and enter the castle's Arena. When that's all said and done, we need to go to the castle's Top Floor. Follow the platforms on the left wall up to a solitary platform, where a $1,000 bag is waiting for you. Slide to your right, and at the end of this small passage is a Mana Prism. Balore's face is shown to have rotten on one side and being metal-bolted on the other. The other is a rather annoying tree enemy named Dryad. With that in hand, head back to the beginning of the room where the boat is. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. Make sure to see that before leaving this room. At the end, fight the Giant Skeleton enemy. In here, you can go right, or you can go up. Then, go right into the adjacent room. At the end, you'll find a money bag sitting on a pedestal. The most recent interpretation shows severe damage to Balore's face (perhaps a remainder of his childhood incident), as well as a deathly gray color to his skin in Dawn of Sorrow onward rather than the normal, somewhat bronzed tone he had in Aria of Sorrow. It's not hard, just watch the orbs and follow what they tell you to do. The duology takes place in 2035/2036, after the permanent defeat of Count Dracula. ENEMY Grab that, then go back to the previous room and this time go right and into the corridor there. Balore is taken from the Celtic mythology of Ireland. As a child, Balor was observing druids preparing noxious spells and the fumes entered his eye, this granted his eye incredible destructive power and so his eyelids grew heavy so that the destructive forces could be contained behind them. In fact, the lasers begin being shot the second the first segment of bodies is destroyed. Grab that, then go back left and up to the previous vertical corridor once again. Jump across to the save room again, save and heal, then go back left to the previous corridor once more. Do you want to get the Strongest Weapon on Castlevania Aria of Sorrow? Balore, truly, is as intimidating as it is deadly.

Boss: Legion

Legion is a rather large and intimidating boss. In the Castlevania series, Balore is giant and wields a destructive eye-based attack, both features shared with his origin. Once back at this elevator, take it down a level, and then go right again, into another Arena challenge. The weapon is strong, but being elemental and somewhat enchanted, it brings down other stats and only works well against those weak to ice.