It's astonishing in its depth and detail, and also sets a new benchmark in graphics. Jump, and while in the air,pick the item up. Note that Mercantile tricks for buying goods also work for buying spells and enchantments. Easy fix just hit the ~ key and type in tgm (toggle god mode) and no matter what your strength is, 100, 1000, or 1000000000000 <- (thats what mine is) your weapon won't break and your practically a moving bank. You can also do this without quite cheating by exploiting the Vivec Puzzle Canal, Center, where you must drown yourself in order to open the secret gateway. Or, slightly less ridiculously and more profitably, sell them to either of the two creature merchants, Creeper or the Mudcrab merchant, who always pay full retail. Wood Elves are too short and all the rest of the races are too beefy, tall, skinny, or have werid legs (Argonian or Khajit). See note in "Raise Anyone's Disposition to 100 Easily", below, about custom versus stock Fortify spells. Once you've purchased their supply of these items, exit the barter screen, but do not close the "talk" screen. You can also bring multiple sets of armor of the same general class (or even different classes to train Light, Medium, Heavy, and Unarmored in series) and re-equip as you go. Cast your new Alchemy and optional Luck power-up spell(s). !except helm) ok thats it thanks for reading. If you cannot carry the number of potions you have made, you can set them in a pile on the floor next to the merchant. also in divayth fyr's closet on top floor is the best bit of unique light armour, cuirass of saviours hide. You may have to do this repeatedly, since the skill losses are random, and only Major and Minor Skills count towards leveling; you need 10 of those freed up by jail to level again. Read how to achieve full health and magicka in this Elder Scrolls 3: Morrowind cheats sheet. Another way to do this is to create a piece of armor, such as a gauntlet, with a Constant Effect: Damage Health enchantment, then go into pickpocket mode and drop it in their inventory. now i've comme aboute this just trying and trying, until i had sucsses. Find or create an item that will raise that same attribute over 100 as a constant effect. In Morrowind, -> is used in place of the period used in its successors: To target an object, open the Then use the following button combination to activate. You can create insane potions such as +368 Speed for 1000 seconds, +72 Magicka for 209 seconds, Levitate 368 for 500 seconds, etc. If the techniques detailed here are pursued doggedly, you can create potions that last for weeks. See "Raise Anyone's Disposition to 100 Easily", below, for maximizing the sale value. talk to you guys later, It says in another cheat only one letter for transporting to cities WRONG!I've tried it 'coc "Seydea Neen"'. this cheat works well but makes you move really, REALLY slow. additem longsword_umbra_unique Longsword Umbra. This is arguably just clever play, not an exploit, as it seems to be one of the principal reasons for this spell. (Note: This cheat is not possible in OpenMW. Without the Morrowind Code Patch to allow you to make 0-second duration spells, you cannot use a custom spell for this, as all player-made spells have a functionally minimum 1-second duration, which will cause NPCs to register your attacks and give you bounties before dying. So, when you are ready to impress your friends with some sweet Xbox 360 cheats for the Elder Scrolls 3, you … Absorb Magicka is a magic effect that temporarily transfers Magicka from an adversary to the caster. Don't forget to also equip and activate any items that provide these buffs, and to have everything you need already in your inventory. This is definitely a game-breaker, as it removes all incentive to go adventuring for sellable items, leaving nothing for you to do but quests, which will all be insanely easy after you use your infinite money to buy all the best possible gear and training, without any other effort. a cursed Daedra's Heart. This in itself is likely an exploit as the drag-and-drop system was originally intended to be used to arrange 'clutter' in interiors. The Elder Scrolls III: Morrowind G.O.T.Y. Take the guild guide to Caldera, and go down the stairs to find a door next to the alchemist. The Magicka transferred is returned at the end of the effect's duration. Ok pres ~ button and type it exactly! Create the final custom spell, giving it up to 8 effects. This wiki's lists of NPCs in places indicate their Alarm (willingness to act on your crime); a surprising number have a 0 value here. That's assuming you are not using the "just reload my last quicksave and try again until it works" approach. Player.SetWaterWalking 1is incorrect. This allows a normally high-leveled skill to be trained by a cheaper low-level trainer. When selling, an abnormally high Mercantile may work, but a just somewhat high one may not. If you're determined to steal it, go to Tusamircil for Corkbulb Root and downstairs to Aunius Autrus for Guar Hide, to make 30 Fortify Luck potions (fewer will be required if you boost your Intelligence first). type player->additem "misc_dwrv_coin00" 1000. If you are Breton (comes with native Resist Magicka ability), it helps to temporarily impose Weakness to Magicka in equal proportion, or there's a 50% chance the shrine/altar effect will fail. Start casting, and avoid any delays between spells: If your Restoration skill is low, you will first cast the lesser Restoraton spell. At 300 Mercantile, you can buy items for 0 gold and sell 1-gold items for all of the merchant's gold. For remaining undetected and boosting your damage, you can use a custom 3-4 second spell or on-use enchant including Fortify Strength (and weapon skill if you find yourself with a low chance to hit) and Chameleon for 3-4 seconds, sneak, then strike. Start casting Golden saints.....when one comes up with a deadric tower sheild kill it, this is the part you must be quick with, before it falls to the ground hit A or search it for items, quickly take all and then you have your sheild! If you set your strength level to 1000, one hit and your weapon is broken. Now, take all of the armor. ", you will not get a bounty on your head, and all they do is talk; even their Disposition is unaffected. 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