• Dragon Blood: Wherever there’s dragons   (except Misty Isle hehe). ie. • Advanced Arrow Fletch: Gurnal Island, North Brosna Beach, Legendary Forest. • Increased Elemental Resistance for jewellery that already grants elemental resistance (so for e.g. • Exceptionally Crafted Mithral Half-Plate: Immunity to Knockdown, 25% Negative Damage Immunity. • Weak Shocking Trap. • Bladed Arrowhead: 1 Iron Ingot. 2 AP Accuracy 2. Typical Exceptional Bonuses (on top of the standard bonuses) for Rings and Amulets include: • Scimitar: 6 Ingots. Ingredients: 1 Long Yew Stave, 1 Silver Bowstring, 2 Fairy Dust, 1 Scroll of Haste, 4 Will’o’Wisp Essences, 8 Silver Ingots. All sectors ahead of the Blue Dragon Pass cannot be ported to via party portal. • Mith-Baruk Hunter Crossbow. Ingredients: 1 Mithral Arrow Head, 1 Basic Arrow Shaft, 1 Fairy Dust, 1 Advanced Arrow Fletch, 1 Essence of Fire. Special Properties: Bonus Feat Improved Critical (unarmed strike), Bonus Feat Power Attack. Clothes: • Kama: 2 Ingots. • Cougar (Medium) Mind +2, Light 15m (Red). Special Properties: Attack Bonus +1, Weight Reduction 80%, Use Charm Person or Animal (3) 1 Use / Day, Use Cure Light Wounds (2) 1 Use / Day. Positive Energy, -1 Charisma unless Ideal, only usable by Evil) • Black. 2 of the side chambers inside Black Hills contain shadow to syenite only, which can all be fairly easily mined with a decent miner. Ingredients: 1 Quarterstaff +1, 4 Will’o’Wisp Essences, 2 Black Dragon Livers, 5 Mithral Ingots. Locations: • Blue. • Fairy Dust: Benzor Flats, Valley of Darkness. Base Item: Longbow. I don't know how you guys manage the physics and all such stuffs. • Gold. • Forget-Me-Not (Teal) • Copper Properties: Weight Reduction 80%. • Heavy Flail: 7 Ingots. • An arrow fletch (basic or advanced), • Blackened Treated Leather Pouch. 3-Piece Set Bonus: Health +300. Ingredients: 2 Long Yew Staves, 2 Ironwood, 10 Adamantine Ingots, 1 Mithral Bow String, 2 Compound Bow Pulleys, 10 Dragon Blood, 4 Ideal Rubies. A character can only have two disciplines active at a time, or up to four with the purchase of Additional Crafting Licenses. • +1 Weapons and Standard Weapons: Loot Drops or Weapon Merchants, usually found in major cities (e.g. Special Properties: AC Bonus +2, Use Stoneskin (7) 2 Uses/Day. Dyes and cloths are crafted under miscellaneous. Base Item: Shortbow. For more information on exceptionally crafted gear see 5.1. Special Properties: Enhancement Bonus +3, 1d6 Acid Damage, Keen. Max HP +25. Plain Cloth. • Head through Sholo Crypt. Special Properties: Attack Bonus 3, Piercing 3 Damage, On Hit Daze DC-14 25% / 3 Rounds. • Panther (Medium Black) Bags: It is only visible to you. • Blue Dragon Breath Glands: Misty Isle Blue Dragon Pass (several sectors north of the boat). 5 AP. Special Properties: Enhancement Bonus +3, On Hit Stun DC-22 50% / 3 Rounds. Ingredients: 10 mithal ingots, 4 Ideal Emeralds, 2 Red Dragon Scales, 1 Recipe. • Tower Shield: 8 Ingots, 1 Tanned Large Leather Hide. • Green Padded/Leather Armour. • Large Shield: 6 Ingots, 1 Tanned Medium Leather Hide. Ingredients: 2 Iron Widget, 1 Iron Wire. Base Item: Longbow. • Full-Plate: 40 Ingots, 2 Hardened Large Leather Hide. Base Item: Robe. It’s also a good idea to do this with a low strength character (see 2.3). Patience, intelligence buffs and a clean workable inventory are the keys to succeeding and levelling up quickly in this craft; particularly between 270/400 and 310/400, when the only non-recipe crafted tinkering items that increase skill are traps. • Brown, Adventurer’s Robe. Special Properties: Intelligence +2. • Drake’s Charm of Passage. • Basic Arrowhead: 1 Iron Ingot. • Yellow Padded/Leather Armour. This item will only be visible to you, admins, and anyone marked as a creator. Special Properties: Enhancement Bonus +3, Piercing 1d4 Damage, Fire 1d6 Damage vs. Undead, Keen. Special Properties: Enhancement Bonus +2, Enhancement Bonus vs. Undead +4, Extra Ranged Damage Bludgeoning. Special Properties: Enhancemenet Bonus +1, Vampiric Regeneration +3, Light 20m (Red). Ingredients: 4 gold ingots, 2 cut emeralds, 1 scroll of knock. Pick up bonuses and turn your arrows acid, fire or cold. Higher strength and higher mining skill means a greater chance of chipping off a rough gem. Special Properties: Deflection AC Bonus +5. • Mithral: Double Ability Bonus, Light 15m (Blue). • Tinkered Mining Helmet. • Recipes: Random Loot Drops. • Blue, Commoner’s Tunic. • Medium Acid Trap. • Greater Acid Arrow/Bolt: 1 Crafted Mithral Arrow Head, 1 Basic Arrow Shaft, 1 Advanced Arrow Fletch, 1 Essence of Electricity. Juega online en Minijuegos a este juego de Lucha y Peleas. , • Mithral Synergy Set (armour, helm, shield): -40% Arcane Spell Failure (-50% with all exceptional items), 5/- Piercing Resistance, Immunity: Fear, Light 15m (White). Simple and intuitive controls. • Amulet of Chronos. • Two-Bladed Sword: 12 Ingots, 1 Short Oak Stave. Ingredients: 2 Large Black Cloth, 1 Mantle of Abjuration, 2 Lich Skulls, 1 Fairy Dust, 1 Ideal Diamond, 1 Recipe. Standard item bonuses are covered from 4.1 through to 4.8, so if you’re unsure of the standard bonuses of a particular item look there. The most difficult item to sew, a pouch, is required for the wings quest. Special Properties: Enhancement Bonus +2, On Hit Silence DC-14 5% / 5 Rounds. • Medium Miner’s Bag. It is also possible to craft ‘exceptional’ standard armour, and some come with unique bonuses, in particular Haste and Knockdown Immunity. • Iron Bow String: 5 Iron Wire, 1 Iron Gearset Copper ingots can also be purchased from the tinkering merchant (see 4.7). You get a bonus for having at least 2 items from the same set and tier. Mind +2, Light 15m (Red). • Halberd: 7 Ingots, 1 Long Oak Stave. Special Properties: Enhancement Bonus +1, Massive Criticals 1d4, Web (3) 3 Uses/Day. Special Properties: AC Bonus +1. Special Properties: Universal Saves +3. We really appreciate if you can do that. Special Properties: AC Bonus +1, Strength +1. • Light Bonus for rings that already give Light (so light 15m as opposed to light 5m) Base Item: Mace. • Weight Reduction. Copper ingots can also be purchased from the tinkering merchant (see 4.7). • Red Dragon Scales: Fire Blasted Pass, Road to Veidore. • 1 Gearset: 3 Ingots • Ironwood: Sholo, Sangrulu’s Lair (Gurnal Island). • Saving Throw Bonuses, dependant on the resistances of the particular armour (so for e.g rubicite is fire resistant armour, so exceptional rubicite armour extra grants Saves vs. • Splint Mail: 16 Ingots, 2 Cured Large Leather Hide, 3 Cloth Padding. For more information on exceptionally crafted armour see 5.1. Plain Gloves. If buffed with greater magic weapon, the enhancement overrides, and the weapon no longer deals 1d6 slashing damage. Special Properties: Use Bigby’s Grasping Hand (17) 2 Uses / Day, Use Flesh to Stone (5) 2 Uses / Day, Use Slow (5) 5 Uses / Day, Use Time Stop (17) 2 Uses / Day. These bonuses only show up when the items are equipped, and are marked as ‘temporary’. • South of Benzor (Road, Bria’s Fay) • Demonic Fury. 한명환 대표 변호사; 이응진 대표 변호사; 신흥철 대표 변호사; 김남근 대표 변호사; 구본진 대표 변호사 Disgruntled Quarryman. • Gold. • Handaxe: 4 Ingots. • Shortsword: 4 Ingots. • Benzor Fair Mine (contains Diamond and Myrkanite, which are used to craft diamond myrkanite rings, the best item to make to level the final levels of gemcrafting skill), Gem Locations (Underdark): • Aqua. • Bastard Sword: 8 Ingots. Standard exceptional rings/amulets can be crafted. Special Properties: Acid 4 Damage, Cold 4 Damage, Electrical 4 Damage, Fire 4 Damage, Sonic 4 Damage. Special Properties: Attack Bonus +5, Strength +2, Massive Criticals 1d6, Mighty +5, Immunity to Disease. Ingredients: 1 Tanned Small White Leather Hide, 1 Small Boot Pattern. In exchange he gives you a key to the 1st floor. • Bow of Flowers. • Fire Beetle’s Bellies: Benzor Flats, Valley of Darkness. It is also possible to craft ‘exceptional’ standard bows. Wanna hazard a guess? Sad - that can take only 5 items. Cannot be Enhanced. Once you have reached the northern end of the first half, activate detect mode and repeatedly run back and forth through the entrance to what looks like the most north eastern (top right) empty cell, and a secret door will appear. This item has been removed from the community because it violates Steam Community & Content Guidelines. Svirfneblin Druid/Monk/Shadowdancer, natural ingredient gatherer. 1.3 Second, Companions. • Nasturtium (Maroon) Ingredients: 2 Iron Widget, 1 Iron Wire, 1 Flaming Alchemy Pack. Ingredient Gathering Tips 2.3. Special Properties: 1 Slashing Damage, Only Usable by Dwarf. You may purchase items from four different non-player characters in the Ranging Guild. All fletching components, bar mithral arrowheads, can be purchased from the Fletcher merchant. All trademarks are property of their respective owners in the US and other countries. • Fenberries: Trommel Mines, Goblin Flats (east of Benzor). Special Properties: AC Bonus +3, Spell Focus (Necromancy), Spell Focus (Enchantment), Spell Focus (Evocation), Universal Saves +1. They can pay a master craftsman to switch, at cost of 10 per level already attained in the target discipline. Malachite and Amethyst can be bought from the jewel merchant, and all gems can be mined. • Dwarven Waraxe: 10 Ingots. • Helm of the Gargoyle. • Piercing Arrow/Bolt: 1 Crafted Bladed Arrow Head, 1 Basic Arrow Shaft, 1 Basic Arrow Fletch. Plain Cloth. Flowers are gathered using copper tailor’s daggers. Evil +5, AC Bonus vs. • Verdicite Properties: AC Bonus +3, Acid Resistance 10 / -, Slashing Resistance 5 / -, Saving Throws vs. 2 Large Tanned White Hides, 10 Ingots of Silver, 1 Plague Demon Horns, 5 Red Dragon Scales, 1 Recipe. • Mithral • Bronze Properties: Acid Resistance 5 / – • Katana: 9 Ingots. If you believe your item has been removed by mistake, please contact, This item is incompatible with Royal Heroes. Special Properties: Dexterity +1. • Elm • Lesser Amulet of the Master: Loot Drops, Desolate Wastelands Shop (in the tent). • Rapier: 5 Ingots. Special Properties: 30 / – Cold Resistance. Almost all tailored items are crafted from animal hides, apart from dye. Special Properties: 30 / – Cold Resistance, Saving Throws vs. The Archers 2 is a shoot arcade 2D game with many levels, a great number of challenging opponents and its own unique features in bow mastery! A brewer can also be found in the Orc Caves (entrance off Benzor River Valley) • Olive, Commoner’s Outfit. Ingredients: 22 Silver Ingots, 1 Crafted Studded Leather Armour, 2 Blue Dragon Breath Glands. Special Properties: Strength +3, Deflection AC Bonus +2. Requires a vault key to access. • Go to Tobaro Sewers (not too far from the boat) and keep heading deeper until you find a book labelled the Treatise of Summoning (or something like that). Base Item: Helmet. If you wish to figure it out yourself, I suggest reading no further than here. Overall, you may purchase basic Ranged weapons and armour and tanhides. Special Properties: 5 / – Bludgeoning Resistance, 5 / – Slashing Resistance, 5 / – Piercing Resistance, Spell Immunity Magic Missle. It is possible to get multiple bonuses for multiple sets i.e A hero with 2 x bronze items, 2 cotton items and 2 fire items will get +10 hit points for bronze and +10 damage for cotton and +10 damage for fire. • Hard Black Leather Boots. Special Properties: Summon Automaton (Single Use). The first floor is split into two halves, joined by a secret door. Gemcutter’s chisels cannot be crafted, and break easily, so it might be an idea to buy multiple chisels when cutting a lot of gems. Building a tank unit for physical damage. Plain Cloth. • Black Bat (Small Black) • Petunia (Purple) The main basement level contains a labyrinth of tunnels. We proud of you champ. • Will o Wisp Essences: Trommel Woods, Swamp of T’rel. Some exceptional armour comes with significant added bonuses on top of the ordinary exceptional boosts. 1.4 Third, Building the perfect Army. • Quartz Crystal: Tetra’s Mine (near Chaullsin), Kabu Lighthouse, Dark Forest (east of Sholo, west of Brosna). • Bronze, Adept’s Tunic. Special Properties: Attack Bonus +2, Mighty +3, Massive Critical 1d8, Hide +3, Move Silently +3, Use Haste (5) 1 Use / Day. • Chainmail: 16 ingots, 2 Cloth Padding. • Benzor Woods (North, contains mainly beginning metals) Woodsman’s Axes cannot be crafted, but they do not break. • Adamantine Base Item: Dwarven Waraxe. • Onyx (+1 Dexterity, +1 Reflex Save, -1 Strength unless Ideal) • Teal. Base Item Battleaxe. In general trees disappear faster than mineral rock deposits, but respawn a lot faster. • Silver Properties: Enhancement Bonus vs. Undead +2, Enhancement Bonus vs. Shapechangers +2, Saving Throws vs. Base Item: Katana. Poison +2. Special Properties: AC Bonus +1, Light 5m (Orange), On Hit Daze Level 1. That said it is also one of the most expensive, requiring essences to be bought from merchants. Special Properties: 50 Charges Total, Use Burning Hands (2) 5 Charges/Use. The following screencast demonstrates how to access help in the ARCHER terminal once you are connected: Crafting System Engineering Station GUI Crafting in Ancient Warfare 2 has been simplified from the prior versions to use a single crafting block. Ingredients: 2 Bronze Widget, 1 Bronze Wire, 1 Frozen Alchemy Pack. • Bronze Padded/Leather Armour. NOT CRAFTABLE. Blue Coral Ring. • 1d6 Massive Criticals • Gnomish Rocket Boots. 2.) Found in the Bharat Duergar Vault (Northeast of Underdark Deep caverns, which is underneath and then east of Sholo, or West of Loknar). Arrows: • Black. Ingredients: 3 bronze widgets, 3 Bronze Wires, 3 Flaming Alchemy Packs. • The Harvester. The general ingredients for each item are: Lots of it. Evil 1d4 Positive. Set bonus (2 items) Adds 1096 Maximum Stamina (3 items) Adds 833 Weapon Critical (4 items) Adds 833 Weapon Critical (5 items) Increases your Critical Damage and Healing by 6%. For more information on exceptionally crafted gear see 5.1. • Fire Ring. Base Item: Miscellaneous Device. The device disappears after one use, and the Automaton is a level 10 construct, with 13 AB, 20 AC and 200hp. It fires Flaming Arrows that can hit from a distance. These include: • Shadow Properties: Enhancement Bonus +2, On Hit Ability Drain DC-14 Constitution. • 1 Cloth Padding: 2 Hardened Medium Leather Hides. It is designed with the needs of new users in mind, but will also be a useful reference for everyone. Hulk Hogan. • Boots: 2 Small Dyed Cloths. Ingredients: 6 Mithral Ingots, 6 Iron Ingots, 1 Ironwood. Abilities & Crafter Characters/ Some other Crafting Tips that kinda relate to characters so they’re piled in here. Ingredients: 2 Hardened Small Leather Hides, 1 Small Bag Pattern. • Myrkanite: Double Ability Bonus (except malachite), cannot be made into ideal jewellery. Negative Energy, -1 Constitution unless Ideal) :). Special Properties: Slashing 2 Damage. • Oil of Vukas: WINGS QUEST ITEM. • Navy. • Longsword: 6 Ingots. Special Properties: Bonus Feat Power Attack, Only Usable by Monk. Base Item: Boots. • Ruby (+2 Constitution, +4 Constitution in Mithral/Adamantine/Myrkanite Jewellry, +1 Saves vs. • Navy Padded/Leather Armour. Ingredients: 6 Mithral Ingots, 1 Scroll of Daze, 1 Oil of Vukas (see 3.6 for more info), 1 Will’o’Wisp Essence. • White. Types: (in order of increasing difficulty) Head north from the boat several sectors until you reach the tower. ONCE PER RESET ONLY. For more information on exceptional gear see 5.1. Ore is mined from mineral/rock deposits, using a pickaxe. ONCE PER RESET ONLY. • Bronze. Ingredients: 1 Lesser Amulet of the Master, 1 Recipe, 1 Ideal Emerald. • Mithral Arrowhead: 1 Mithral Ingot. The tanning merchant sells tanning recipes, as well as the components required. • Skeleton Axes. • West of Miners Rest Armours: • Ancient Red Dragon Hearts: Fire Blasted Pass, Road To Veidore (north of the Gash Mountains). This key opens Sholo Crypt. Special Properties: Cold 1d6 Damage, Piercing 1 Damage. Play now The Archer 2 Online online on Kiz10.com. • Windwalker Breastplate. Click each section for more details. Ingredients: 5 mithral ingots, 1 Red Dragon Scale, 1 Fairy Dust, 1 Recipe. • Mithral Properties: AC Bonus +3, Magical Resistance 5 / -, Negative Resistance 5 / -, Slashing Resistance 5 / -, Weight Reduction 60%. These are: • Black Hills (Boat from Benzor, contains all metals. They are independent to similar items crafted in tailoring, and require different materials. • Glimmering Shortsword of Crimson. • Medium Shocking Trap. Ingredients: 10 gold ingots, 10 iron ingots, 3 Bodak’s Teeth, 3 Dragon Blood. • 1 Wire: 2 Ingots Special Properties: AC Bonus +2. 7 AP. Special Properties: Attack Bonus vs. Ingredients: 15 Adamantine Ingots, 4 Gargoyle Skulls, 2 Black Dragon Scales. Special Properties: Attack Bonus vs. Base Item: Shortbow. • Silver • Green, Woodsman’s Outfit. • Verdicite Synergy Set (armour, helm, shield): 25/- Acid Resistance (30 for exceptional), Immunity: Poison, Light 15m (Green). Special Properties: Enhancement Bonus +3, Light 20m (White), On Hit Blindness DC-20 75% / 1 Round. • Scythe: 8 Ingots, 1 Long Oak Stave. • Emerald (+2 Dexterity, +1 Saves vs. Body Armour: • Surrounding all UD cities, in basically any direction Special Properties: AC Bonus vs. Dragons +2 Deflection, 10 / – Piercing Resistance, 10% Bludgeoning Vulnerability. • Light Bonus for weapons that already give Light, Ti’pnn Carr’teal Leu’dropp (Tinker Til you Drop). • Exceptionally Crafted Mithral Full-Plate: Immunity to Knockdown, 25% Negative Damage Immunity. Special Properties: Bonus Feat Point Black Shot, Hide +10, Move Silently +10. Special Properties: AC Bonus +1, Light 5m (Orange). A fletching table is a fletcher's job site block that can generate naturally in villages. That said, there is light at the end of the tunnel, as master tinkerers can craft one of the most powerful items available in the module: The mighty Clock of Ages. For the last one, you can use The Archers 2 hack in order to get the main currency which is coins. You can use any side tunnel on the wall, just not the tunnel you have previously exited. wow, it's an amazing guide! • Brown. Good for mass production (see 2.4). Base Item: Longsword. • Gnomish Ice Net. To retrieve the key for this requires using another door, through a portal guarded by stone gargoyles, back down to another area of the basement level, to attain a key. Special Properties: Enhancement Bonus +4, Sonic 5 Damage, Keen, Discipline +9. • Ageratum (Blue) • Gold: 10 / – Electrical Resistance, Light 15m (Yellow). Pero tendremos que hacerlo rápido, porque él también estará intentando clavarnos una flecha en la cabeza, y el primero en recibirla perderá. All arrows and bolts are crafted in batches of 20. instead of 1d4 this becomes 1d6) Ingredients: 1 Standard Light Crossbow, 4 iron widgets, 4 iron wires, 4 acid alchemy packs. Go to the crafting section and craft both of those books and you will have made a new skill. Also Plain Gloves. Server Address & Port The Archers 2 es un arcade en el que tendremos que acabar con un oponente utilizando un arco. • Deer (Medium) Selecting Your Race III. Fire.) • Sapphire (+2 Wisdom, +4 Wisdom in Mithral/Adamantine/Myrkanite Jewellry, +1 Saves vs. • Braveheart. This guide explains how to make use of the ARCHER facility. Special Properties: 5 / – Acid Resistance. Interspersed with brief histories and tales from archers present and past, The Ultimate Guide to Traditional Archery provides detailed explanations of such subjects as building your own arrows, choosing bowstrings, aiming methods, accurate shooting, and practicing safe archery. Ingredients: 16 Rubicite Ingots, 1 Lich Skull, 2 Medium Tanned Hides. • Badger (Small) • Amulet of Senses. There is a great symbiosis between the crafting classes and you may find yourself picking up other crafts as you go. 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